For this project, I collaborated with my classmate Jaiden. She had come up with an intuitive way of rendering landmass-like structures using Perlin noise. Our first revision looked like this. https://editor.p5js.org/jxiden/sketches/00usW_baT I had the idea to turn this from a procedural map into a simulation where ships would move between different ports on the edges of landmasses. This original revision had semi-random placements of ports (red dots) if I recall correctly, and my initial method was going to be to scan where the "edges" of the landmasses were to place ports. But this was soon changed to be randomly selected at a noise value that was at the edge of where white would become black because I was really overthinking it. This method of rendering would however, prove complicated as it would need to stay completely still as a map while having objects like ships be drawn over it. I couldn't redraw it every frame, but I needed it to be able to stay still without con...
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